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Second Life?
So, people have rated the Second Life platform according to its technology and quality, as well as price. Well, let me try to make you understand what Second Life really is and what is isn't. First, despite the description - it's not an "online virtual world game". It's certainly "online". It's definitely a "virtual world" - it has its own society and economy, which fits in nicely in our "real" economy. But it's not a "game".
Once you have a way to create content and program it (also done inside the virtual world) to respond to all sorts of interactions, you can do what your creativity leads to. Some people just build houses, monuments, landmarks. Some do vehicles, furniture, or strange collector's items. Some do bars, pubs, night clubs, fashion shops, cinemas. Or casinos, horse races, or... you name it. If you can imagine it, you can build it.
So what about those that are not really into "building stuff"? Enter the "social life" of Second Life. Through Events announced throughout the world, you can go to parties, contests, fashion shows, discussions, competitions, awards, or simply dancing with some friends. If you're thinking that this sounds familiar to the Sims or similar "games", think again.
Skeptic? Well, think of how many people were skeptic when the first text-only browser for the Web appeared. Back in 1993, if you told people that "one day, the World-Wide Web will be the way people communicate, make business and have entertained", you'd be laughed at and ignored, by people shaking their heads and telling you that the Web was the stuff for kids and academics. That's the point we're now with virtual realities. The early adopters have to cope with a brand new product with rough edges, yes. But how much fun we're having with it!...
Starts to sound like this movie with Tom Cruise right?
Try it out for yourself.
Posted on May 7, 2005
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